


For example, collecting 30 Bones granted me the option to craft a Bone Sword, simple enough. The best part was that it revealed what materials would need to be inputted in a Workbench or Refinement building to get the desired output material or item. Speaking on crafting materials, the game’s crafting works similarly to Minecraft and other similar survival-building games.
V RISING PS4 WINDOWS
The gothic aesthetics were a bonus as adding pristine stone walls, lavish furniture and lighting, windows and many more cool features (like gargoyle statues) were fun and easy to manoeuvre once I had the required materials. Now, I have realized it was the building options! I missed out on building in newer MMO’s like New World and Black Desert, so V Rising from Stunlock Studios had shown me its attention to the fun building elements I have been missing out. I have played my fair share of MMORPG’s in the past, such as some of the ones listed above, and I did not know what it was then that made me fall out of love for those games. The latest venture into the macabre world of the bloodsucker is V Rising from Stunlock Studios, a Survival RPG with a lot of big ideas. The Blood Omen franchise is a gaming touchstone, for example, while Vampire: The Masquerade continues to release a new game roughly every eleven and a half minutes whether we play them or not. And by and large games that let you play as a Vampire are rarely “bad”, and often present innovations purely by the grace of developers putting their own spin on the mythos. There’s an effortless credence in the concept – suave, sexy, sultry, powerful, timeless. Despite the valiant efforts of Morbius, Twilight, and every Underworld film except the first one (well, maybe that one as well), vampires are still cool. If these options are what they sound like to me, perhaps it would be like base-building in V Rising like Rust mixed with Fortnite where the matches will be time restricted and maybe, instead of a ring closing in, it would be that the daylight would be slowing rising permanently from one end of the map to the other-this concept would definitely intrigue me but seems like it would be hard to execute. What is better than vampires fighting one another with dark powers than adding in some RPG and base-building elements to expand your vampire empire? A House in the Rift Some other hidden options were a Solo Mode and Duo Mode, which may be a way to compete with the way Vampire: The Masquerade has branched into the Battle Royale genre. I liked seeing how the developers had already thought of offering the options for players to host private games and dedicated servers, even though the option in this early access was red-marked and inaccessible. I dipped my toes in their PvP mode that had more focus on building and attacking other players versus taking on NPC mobs and mini bosses. For this early access opportunity, I decided to play the game primarily on PvE mode to experience the story elements, blended with some of the online aspects where I occasionally saw some other players up to vampire shenanigans. The building aspects were aesthetically pleasing from upgrading my cozy vampire home/lair, to scouring the lands for resources and fighting dangerous enemies before the sun arose. This game was like Diablo III and Path of Exile made a vampire love baby with Valheim making for a very unique vampire survival game. Whether you are coming off the vampiric awesome highs from the Castlevania animated show or the lackluster lows of the vampire-inspired hero in the film, Morbius, V Rising sat somewhere closer to the former. The question for MMORPG’s had always remained: will there ever be day when the genre will die out? The answer for now remains to be, not yet. From Blizzard’s World of Warcraft, BioWare and LucasArts’ Star Wars: The Old Republic to Amazon’s New World and Lost Ark, the possibilities have been endless. “I don’t think anybody expected it to be quite this big.” MMORPGs have been the rave for the last twenty or so years with the growth of the internet. “I absolutely did not expect this many people”, said Stunlock’s community manager Jeremy Fielding just as V Rising hit 80,000 players and sold 500,000 copies overall. For context, more people have played V Rising today than the Steam versions of Grand Theft Auto V or Elden Ring. It hit close to 50,000 players within a few hours of being released, and as of May 23, has a 24-hour peak of more than 150,000. Since launching through Steam Early Access on May 17, in a notably complete state, V Rising has grown in popularity day after day. That’s why, for V Rising developer Stunlock Studios, the priority was to let people play as soon as possible. It’s hard to explain a vampire-themed online base-building competitive open world survival action RPG.
